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	<title>Comments on: Some Perspective on Perspective</title>
	<link>http://thinglefin.com/2007/11/12/some-perspective-on-perspective/</link>
	<description>The Further Adventures of Stalwart Game Developers</description>
	<pubDate>Mon, 05 Jan 2009 23:58:30 +0000</pubDate>
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		<title>By: Sara</title>
		<link>http://thinglefin.com/2007/11/12/some-perspective-on-perspective/#comment-400</link>
		<author>Sara</author>
		<pubDate>Wed, 14 Nov 2007 06:51:16 +0000</pubDate>
		<guid>http://thinglefin.com/2007/11/12/some-perspective-on-perspective/#comment-400</guid>
		<description>Hey, guys!  Good question and I'll have to ponder it some more.  I think that the Virtual Villagers games from Last Day of Work use perspective very effectively.  The overview is probably considered isometric (I don't know my terminology 100%... sorry!), but then you can click in for the "up close and personal view."  I also find it very easy to navigate through the world in that interface.  

I'll keep thinking about it, though!</description>
		<content:encoded><![CDATA[<p>Hey, guys!  Good question and I&#8217;ll have to ponder it some more.  I think that the Virtual Villagers games from Last Day of Work use perspective very effectively.  The overview is probably considered isometric (I don&#8217;t know my terminology 100%&#8230; sorry!), but then you can click in for the &#8220;up close and personal view.&#8221;  I also find it very easy to navigate through the world in that interface.  </p>
<p>I&#8217;ll keep thinking about it, though!</p>
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		<title>By: Daniel James</title>
		<link>http://thinglefin.com/2007/11/12/some-perspective-on-perspective/#comment-398</link>
		<author>Daniel James</author>
		<pubDate>Tue, 13 Nov 2007 09:23:49 +0000</pubDate>
		<guid>http://thinglefin.com/2007/11/12/some-perspective-on-perspective/#comment-398</guid>
		<description>Ahoy! Isometric is a pain and limits your content to being created by (semi-)professional artists. Hence we went for the 'Theater' view in whirled -- side on, depth scaling, flip characters left and right (some of them have front and back, too). It works surprisingly well. 

Dizzywood.com is an interesting take on a Flash interface.</description>
		<content:encoded><![CDATA[<p>Ahoy! Isometric is a pain and limits your content to being created by (semi-)professional artists. Hence we went for the &#8216;Theater&#8217; view in whirled &#8212; side on, depth scaling, flip characters left and right (some of them have front and back, too). It works surprisingly well. </p>
<p>Dizzywood.com is an interesting take on a Flash interface.</p>
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